Tabletop RPG Design

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Shadowrun (5th Edition)

Shadowrun 5th Edition Matrix Rules Overhaul - Click here to view the document!
Shadowrun is a wonderful game setting with a very crusty ruleset. The crustiest, most onerous ruleset of all is the chapter on hacking the Matrix. I rewrote it in an effort to simplify and streamline the game experience without reducing the thematic elements. This was the most extensive rules tweak I'd written to date.

A detailed, auto-calculating character sheet - Click here to view the document! As featured on r/Shadowrun's sidebar! Before they moved most of the resources to a wiki, anyway. There's a lot of tabs to this one, so here's what the sheet looks like in use.

Spirit stat calculator - Click here to view the document! Don't underestimate convenience. This sheet automatically fills out complete stat blocks for SR5 spirits based on a single cell of user input.

A simple tool, but an interesting challenge in displaying moderately complex turn-order data in an intuitive way.
Random run generator - Click here to view the document!
I'm an inveterate fan of procedural generation. This sheet reproduces some rules-agnostic random run generation tables from a previous edition's sourcebook.
Demolitions calculator - Click here to view the document!
Demolition is a useful skill to have but a bear to calculate on the fly. You may be noticing a theme about this game. This sheet shows both the rules-as-written calculations for structural damage from explosives as well as one of the most common fan interpretations of the rules (RAW says always round down to the nearest whole number, but a quarter-kilo of Rating 25 foam explosive should do more than zero damage).

Rogue Trader

An auto-calculating character sheet - Click here to view the document!
Thankfully, RT is less obtuse than SR5 (although not by much). As I tend to do, I made a character sheet for my players.